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You navigate the game by utilizing ten action icons: map, computer (your character's), use, manufacture, dress, give treatment, eat, sleep, fight and inventory. The scenery flows by as you move in a first-person perspective but the graphics tend to be pixelated and blocky, especially when you get too close to objects and surroundings. There are keyboard shortcuts you can use and more detailed movement can be accomplished with combination keystrokes. Robinson's Requiem is played almost entirely with the mouse by clicking on a movement panel (directional arrows) with options to run and crawl.
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You'll spend an inordinate amount of time monitoring your character's vital statistics from fevers to wounds and an equal amount of time searching for cures and the general staples of survival like matches and shelter. Fighting predators and hostile environmental conditions every step of the way begins to wear on you to the point of distraction. The game simply goes overboard in presenting obstacles in the guise of innumerable diseases and infections to contract and offers untold opportunities to do your character bodily harm. But once you dig beneath that surface, you begin to uncover an innate problem that detracts from the enjoyment of the game. On the surface, Robinson's Requiem appears to be an incredibly rich, detailed adventure with a good background story, 3D environment and interesting challenges.
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